Food-Water-Energy Nexus VCC

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We are a group of people aiming to address the food-water-energy nexus at a local level. By utilizing local (solar) energy and locally available water to produce local food that is utilized at the same local level we can avoid the many problems of our global food, water and energy system that developed over the last few decades, a system that poorly meets the food, water and energy needs of many of us, wastes crucial resources, depletes the Earth's resources, serves more the shareholders of the large corporations running the system, and causes huge amount of pollution. We aim to understand the food-water-energy nexus at local level and how to ensure meeting the energy, water and food needs of local people based on local resources.

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Platform News

[May. 21, 2026] NEXUS VCC opened: The "Food-Water-Energy Nexus VCC" has been initialized and is open now.

[May. 11, 2026] ILie VCC opened: The "I Lie and Why it Needs to Stop VCC" has been initialized and is open now.

[May. 09, 2026] Doomsday Clock is Getting Closer to Midnight: In January, the Doomsday clock was set to 85 seconds before midnight, the closest setting since it was established in 1947 in response to the threat of nuclear war. Sophie McBain in her article‘The odds are not in our favour’: who sets the Doomsday Clock – and what can they tell us about the future of humanity?” emphasizes that with the wars on Iran and on the Ukraine, the rapid and largely uncontrolled development of AI and the climate breakdown all together increasing the likelihood of a nuclear war, the clock now stands closer to midnight than ever before. She asks the question of whether we can buy ourselves more time.

[Apr. 25, 2026] World Happiness Report Finds Positive Impacts of Collaborative Platforms: The World Happiness Report 2026 has a strong focus on the impacts of social media and the Web in general on human happiness. The results of most studies indicate that the use of most social media seems to have a negative impact on happiness, while those tools that generate trust and collaboration have a positive impact. The report sumarizes: “Internet activities fall into two groups. Communications, news, learning, and content creation are associated with higher life satisfaction. Social media, gaming, and browsing for fun are associated with lower life evaluations.” This supports the mission of Place4Us as a trust-focused collaborative platform for intercreativity and learning.